![]() Remember that you can end the game early when you have 2/3 gems rather than going for the sweep.Īt the very start, go over the wall to your right to find a secret area with this card.Pushing his double-arrow cards out of the way of his special ability (especially onto the top/bottom graveyard) means that they will not return to his deck for him to use again.Before trying to lock down a gem, you can either wait until he does not have any double-arrow cards in his hand, or you can plan to immediately push them off again when he does steal them. He will use the double-arrow cards to steal your gems.He only has 4 double-arrow cards in his deck.This gives you an extra turn to try and 'lock down' a gem. Black Knight does not place a card on the same turn that he uses his special ability.Removing blitzsteed and dozedrake from your starter deck will make it better against Playing kId. Make sure that you do it anyway because the Rookie counts as an opponent for the purposes of the "King of Cards" achievement.īecause Playing Kid can only push right/up, and because the gem is always on the bottom-right, cards that push left are not very useful. The Rookie gives you an optional tutorial on how to play Joustus. I accomplished this by pushing my opponent's cards onto the gem and then stealing it right after (but making sure that they couldn't stop me from doing that on their turn).Ĭlimb a semi-hidden ladder above Playing Kid to find Hoop Kid, who gives you Cooper.ĭestroy the wall above Black Knight to reveal a chest that contains Bard.Īwarded for solving all 3 of Croaker's puzzles.It can't be pushed left because there is a Fleeto pointing the opposite direction.It can't be pushed up because the edge of the board has been reached.The Dozedrake (row 2) can normally only be pushed up & left.The same mindset applies: Check their hand, make sure they can't lock it down on their turn, and that you can steal it from them afterwards. You can also push your opponent's cards onto gems.Cards that only point in 1 direction are bad at staying on top of gems because they are more easily pushed around.Typically, that's as far as you have to think, because at that point, the graveyards are filling up and you start to hit the edge of the board.If they can steal it, but you could just steal it back, then you're probably good to go.If they can steal it and it would result in being locked down, don't move onto the gem.If your opponent can steal it, would it be locked down, or would you be able to steal it back?.This means surrounding it or pushing cards to the edge of the game board. Optional: You can preemptively stop your opponent from drawing the right card by further investing into the gem and 100% locking it down.Keep an eye on their hand in case they draw a way to steal it later. If they can't steal it, then you're free to take it.If you moved onto the gem, does your opponent have the required arrows to steal it?.Before moving onto a gem, look at your opponent's hand. ![]() Step 2: They will try to lock it down by putting a different card on top of or next to the gem.Step 1: You push an opponent's card onto a gem.Before all of this, check your opponent's hand to make sure that step 2 doesn't result in the card being locked down, otherwise you can't do step 3.Step 1: Push one of your cards onto a gem.In that case, you must look at your opponents hand before moving onto a gem. Technically, the Beeto could be moved, un-locking the Wizzem, but that would take 2 turns, giving you a chance to re-lock it.īut of course, you may not have cards that point in 3 directions, or maybe you feel like building a deck without a lot of 3-directional cards. The Wizzem (row 3) can normally only be pushed left, but because there is a Beeto pointing the opposite direction, the Wizzem is locked down.In general, pushing cards that are already on top of gems into graveyards is a good method for locking gems down, because then your card can't be pushed that way.The Griffoth (row 2) can normally only be pushed right, but because the Griffoth pushed a Blorb into the graveyard, it can't be pushed anywhere and is effectively locked down.The easiest way to lock down a gem is to use a card that points in 3 directions like this: A gem is "locked down" when there is no way to push the card on top of it off whoever currently has it, has it for the rest of the game.
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